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MRat

Age/Gender: 19, Male
Location: Ottawa, Ont
Job: Student

When the buzzer sounds, you've cooked the rubber.

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Sign-Up Date:
7/2/05

Level: 15
Aura: Neutral

Rank: Police Officer
Blams: 90
Saves: 549
Rank #: 12,428

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Exp. Points: 2,210 / 2,500
Exp. Rank #: 13,560
Voting Pow.: 5.67 votes

BBS Posts: 564 (0.35 per day)
Flash Reviews: 156
Music Reviews: 10
Trophies: 3
Stickers: 0

All Flash Reviews

156 Reviews | 67 w/ Responses

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Score: 10
FRUIT

"Wonderful."

submission: FRUIT
date: August 24, 2009

Every year, as the hands of the clock (LOL!) tick round to the good ol' Clock Day sessions, I grumble and moan about how lackluster submissive attempts to win cash will flood the portal, and the last few times I've been pleasantly reminded that we've got you around.

Thrice now you've dropped wonderfully creative and engaging submissions right in my lap. Imaginative and unerringly unique and, dare I say it, even profound. Simple in their method and presentation, that minimalistic approach has consistently belied a greater understanding of both the technical aspect of storytelling with animation, and our society as a whole.

Also, I will never, ever, get enough Tom Waits. Ever.

Well done, sir.

August 24, 2009

Author's Response:

Blimey that's a big nice review. Thanks I really appreciate it.

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Score: 10
TBA - Time Trial #1

"tba.org.net"

date: December 25, 2008

lmao These were great. Bonus points go to Bug.

I laughed hard at all of them and hoopah for using my theme.

December 25, 2008

Author's Response:

lmao yeah, zeebmork had a great idea for the second theme already (;. Go check it out in the collab/animation forum on tba.

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Score: 10
Zelda - Modernized

"Comedy."

submission: Zelda - Modernized
date: November 11, 2008

I was actually one of the very few people I heard of who supported the concept of a Zelda story in some sort of distant future world. I mean, it'd take alot of creative genius and brainpower to pull it off, but what game doesn't? I just saw a potentially great departure and expansion upon the series there.

This thing had me shitting myself laughing. Nothing better than a sudden Luigi scream.

November 11, 2008

Author's Response:

robot ganon was too awesome and could only be topped by having luigi screaming his lungs off ; )

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Score: 10
Re: >L:....LAAccA}=..

"Hypnotizing."

date: November 5, 2008

I was gripped. Couldn't tear my eyes away until it ended. Very spectacular. I don't think I have a single complaint about it. The music really helped bring it together too, without it I think this could have ended up pretty flat.

Commendations to you both.

November 24, 2008

Author's Response:

thanks boii

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Score: 9
Rocket Crotch Halloween

"Neat."

date: November 3, 2008

What a simple and neat little thing. I laughed, and nothing better than needless static garbling things. I do wish you had actually done a little animation, though.

November 3, 2008

Author's Response:

Yeah I wish I had the foresight to see they'd be a little more relaxed with the deadline for halloween flashes. I might update it with more fbf, because drawing Ronny was a blast and I'd love to emhpasize his body language with some more frames n' that.

thanks!!!

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Score: 10
Weak Sleepers

"rtil hehing"

submission: Weak Sleepers
date: November 1, 2008

rtil definitely hehed in this.

November 1, 2008

Author's Response:

hehe

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Score: 10
Flecko's Halloween

"big fuckin' lol"

submission: Flecko's Halloween
date: November 1, 2008

Ok, first off, I hate Flecko. I hate that character design, I think you poorly voice acted him, and I even felt like he was less well animated than the gravedigger.

That aside, I loved this. That slow beginning was the funniest thing I've seen in a halloween Flash yet. I hope half the people who started this just closed during that. Friggin' hilarious, man. Then you get the gravedigger who said "swishy swishy with the dead fishy" which made me happy. I think that volume joke was lame and fell flat, however.

The great joy for me was the animation of the Gravedigger/Igor thing, and the way you staged the shots in the graveyard.

November 1, 2008

Author's Response:

First off...ouch... But I can't really do anything about it now. I agree with the voice acting...

I'll just have to work on Flecko...

I think PresidentZen would be most happy by this review. He wrote the lines for Igor. Great stuff.

Thanks for reviewing.

-Flecko-

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Score: 9
forage

"Simple and lovely."

submission: forage
date: October 24, 2008

I was wondering I might see something new from you. This was so simple and fresh. Completely without pretense. I think your drawings could have done with a little more line sensitivity to give them a more dynamic volume, but they all moved quite well.

Can't wait for another!

October 26, 2008

Author's Response:

Thanks man, i havent looked at your new stuff yet =). Yeah its a bit different form me. I was doing a kind of angled design on the characters, plus the line quality wasnt that great because it was scanned from paper and then bitmap traced in flash, i dint want to have to redraw it all again just to get smoother lines for such a small thing =). Yea i think my animation skills are slowly improving.

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Score: 10
Ill Fate: Ep. 1

"Pretty Slick"

submission: Ill Fate: Ep. 1
date: October 17, 2008

This was, for the most part, a work that was interesting both visually and through the script. It's nice to see such a fully round work with attention spent to a number of varied details. We don't get many like this on here.

The animation ranged from mediocre, to good, to nearly great at points depending on how heavily your through your weight on the crutch of tweens versus how much frame-by-frame you did. Your best animation was clearly in the middle ground, as is evidenced by the scene with Fat walks towards the portal and the lines wobbled without conveying any true sense of movement, and some of the Kaiser's tweened arm movements that were stiff. The bit with the robot and its laser eyes was mesmerizing. Simply magical. Well timed, well spaced, and very well rendered.

Still the visual dwarfed the animation. The colour choices were impeccable and your subtle gradients gave alot of value to simple things that otherwould would have been flat as a result of the lines. My only gripe is with some of the design work, specifically the technology in the lab. I've seen that same basic teleporter and specimen tube 100 times over in nearly every sci-fi story. It'd be nice to see a fresh design.

Better yet than everything else was the script and the very solid voice acting delivering it. While I think that influenza virus thing was plain stupid and makes no sense the way it was written, everything else so far is a highly immersive mythopoiea that is clearly well though out and rounded to a full development. I'm sitting here saying, "WOW. What happens next? Who are these people, and how are the so real with so little information given me?"

Very nice work, sir, very nice.

October 17, 2008

Author's Response:

Thanks a lot. I really appreciate the detailed review.
You have a keen eye and appreciation for animation that very, VERY few reviewers on this site have. I giggled as I read which bits you thought I had cheaped out on vs. what stood out as the best, because it was pretty much spot on with how much time I had spent on those scenes. I was doing a lot of university work when I made this so some parts were genuinely rushed (i.e. tweened), and as for the robot part... well, would it surprise you to know that one scene took me eight hours?

As far as the mythology of the Vector is concerned, the Vector wasn't actually my idea. We had to include our characters interacting with the Vector, and in everyone else's entry it was just a case of "what's that thing? Let's go chase it!", and being sucked into the Vector's portal. I did my best with what I was given to do something different, but what can you do. XD

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Score: 8
Shamoozal: GFGames #4

"So many people missed the point."

date: October 6, 2008

So many! Which makes this even better, I think.

Anyway, I laughed, I cried, I pooped my pants. I didn't think the message was subtle, but it went WAY over so many heads, so I guess it was.

I don't really like these GF games things; I prefer the old Shamoozal that were, well, mostly not about games and had lots more animation. Still, a solid effort.

October 6, 2008

Author's Response:

Interesting to see you enjoyed the old stuff! Who knows, maybe in time we'll revisit some of the original ideas.

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