First of all, horray for Dan Elfman and Co.
Secondly, what a wonderfully floppy piece of animation. I've a sucker for the heavy anticipation type stuff. Love seeing things with loads of weight in their movements.
I didn't read your comment at first, and was very pleased to find out that my interpretation of consumerism matched your intent. A well delivered message, particularly because it wasn't all to heavy-handed, which I appreciate.
Something I'd work on is probably tightening up the volumes of your characters. Some shifting is good, I think, but at times some of the furniture got just a little too bent out of shape for my taste, and I ended up being distracted from the fram as a whole. I'd also suggest trying to push the boundaries of your comfort zone with regards to composition. You struck a nice balance in the drame, but I'd like to see some more dynamic staging. Experiment a little with bringing things more into the foreground. As it is now, your depth of field was pretty shallow and could definitely become a lot more interesting if you explored the space of your set pieces.
All in all, a wonderful effort, and again; Oingo Boingo is a splendid refresher and blast from the past. I'm always glad to see them get some props.